NewBehaviourScript.cs AҜ{U P�%�{U using UnityEngine; using UnityEditor; using System; using System.Runtime.InteropServices; public class NewBehaviourScript : MonoBehaviour { [DllImport("/usr/lib/libobjc.dylib", EntryPoint = "objc_msgSend")] public static extern IntPtr objc_msgSend(IntPtr receiver, IntPtr selector); [MenuItem("Unity/Force Shutdown")] public static void ForceShutdown() { objc_msgSen