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  • Adopting Design Systems

    Your systems pitch got a green light. You’ve started designing, building, and documenting your library. Your first big release approaches fast! Hey, don’t forget your customers. During that formative period, you’ll begin aligning with product teams intending to adopt your system so that you can: Help them adopt based on an established modelDiscuss common system assumptions and misperceptionsPitch

      Adopting Design Systems
    • Design Systems Sprint 1: The Interface Inventory

      A brief introduction: I’m Marcin: a former UX manager and now co-founder and CEO at UXPin — the full stack UX design platform. In this series of posts, I’m reporting on UXPin’s journey of creating our own design system. In the first post, I discussed the fundamentals of design systems (the why? the what?). Now, it’s time to get some work done! Here’s the story of how we kicked off the process of b

        Design Systems Sprint 1: The Interface Inventory
      • Sketching a Design System with React-SketchApp

        The design field is moving forward, and it’s moving really fast. Some months ago Sketch had changed a lot of things with the implementation of Symbols. This simple but powerful feature allowed us to start thinking about Design Systems instead of having just a bunch of screens to communicate our designs. The benefits of having a Design System are significant, most of them play around the idea of re

          Sketching a Design System with React-SketchApp
        • Aurora Design System

          Excellent applications need design systems. This is Aurora.Aurora design system is a central design guide created by the Digital Enablement Division within the Government of Canada for our digital products. Everything you need to create attractive, cohesive, practical, accessible and enjoyable digital products can be found in our design system. Aurora design system will always be free, open, colla

          • デザインシステムとは何か | 1人design system advent calender 1日目 - development log

            1日目は、まずデザインシステムとは何かを整理。 デザインシステムとは何か。いくつかの資料に目を通した上で、主要要素と考えるのは以下の点。 プロダクトにおけるデザインのSingle Source of Truth 従来のスタイルガイドがプロダクトのコードベースの中でプロジェクトとして扱われていたのに対して、デザインシステムはそれ自体がプロダクト 他のプロダクトにデザインのエコシステムを提供するプロダクト この点を踏まえて詳細。 共通言語 / Single Source of Truth A DESIGN SYSTEM CONTAINS WHATEVER YOUR ORGANIZATION NEEDS TO COMMUNICATE DESIGN DECISIONS Designing a Design System // Speaker Deck “A design system is…”,

              デザインシステムとは何か | 1人design system advent calender 1日目 - development log
            • デザインの欲求階層説 | UX TIMES

              心理学における人の欲求を段階的に論じたマズローの欲求段階説に基づき、Steven Bradley( スティーブン・ブラッドリー)がデザインに適用させた説。 デザインにおいても下から機能性、信頼性、ユーザビリティ、上達、創造性の欲求という5階層のピラミッドが形成されており、より上位の欲求に移る前には下位のものを満たす必要がある。 5つの欲求は、最下層から順に以下の通り。 機能性の欲求:基本的な機能に関する欲求が満たされると、ユーザーは満足を得る。 信頼性の欲求:継続的に使用したときに、動作が確実で一貫していると、信頼感が育まれる。 ユーザビリティの欲求:使いやすさを実感すると、ユーザーは愛着を持つようになる。 上達の欲求:生産性が高まり統御感が強化されると、ユーザーは愛着を持つようになる。 創造性の欲求:新しい工夫を加えて自分なりに使いこなせると、ユーザーは代替製品に見向きもしなくなるほど惚

                デザインの欲求階層説 | UX TIMES
              • Duet Design System

                Duet provides a set of organized tools, patterns and practices that work as the foundation for LocalTapiola and Turva digital products and experiences. Guides Follow these practical guides to get started designing and developing experiences for LocalTapiola and Turva.

                  Duet Design System
                • The 2022 Design Systems Survey by Sparkbox

                  Every year, we are surprised by what we learn from the perspectives of people who work with design systems day in and day out. This year, we took particular interest in learning from both the people building and maintaining a design system and those who use or contribute to it in addition to their other responsibilities. We shared this survey for four weeks across our social media network, in Slac

                    The 2022 Design Systems Survey by Sparkbox
                  • Design systems - Alla Kholmatova

                    Design Systems Many teams are now taking a more systematic approach to design. But why do some design systems thrive and others become bloated and fragmented? What makes a well-functioning system? What do effective systems have in common? Finally, how do you actually go about laying the foundations for a shared design language? These are the questions I set out to answer in this book. I hope you'l

                    • Looking to Horizon: Why We Built A Design System

                      When I joined Twitter over two years ago, I discovered a group of devoted designers and engineers working on a Hack Week passion project called Feather. Feather became a web component library focused on serving Twitter’s internal and enterprise products. Feather’s mission was to provide consistent and thoughtful experiences at scale. As the number of Feather’s components, patterns, and internal cu

                        Looking to Horizon: Why We Built A Design System
                      • noteのデザインシステムのはじまりとこれから

                        noteのデザインシステムのはじまりとこれから     スライドショー  共有ログインお使いのブラウザのバージョンはサポートが終了しました。 サポートされているブラウザにアップグレードしてください。閉じる ファイル編集表示ヘルプユーザー補助機能デバッグ  ドライブに変更を保存できませんでした新しい変更を表示      ユーザー補助機能  閲覧のみ     プレゼンテーションの HTML ビュー

                          noteのデザインシステムのはじまりとこれから
                        • デザインシステムを導入する為にやって良かったこと5選|YUCCA

                          こんにちは。クラウドワークスでデザイナーをしているYUCCAです。 今回「デザインシステムを導入する為にやって良かった事5選」のお話をしたいと思いますが、デザインシステムと一言で言ってもいろんな側面を持ち抽象度が高いので、前提としてこの記事でのデザインシステムのスコープや私たちのデザインシステム「norman」について軽く紹介させてください。 クラウドワークスのデザイン基盤チームでは、スケーラビリティを持ちながらUIデザインの品質を高められようにする為の一貫した仕組み(デザインシステム)づくりをしています。 このデザインシステムを私たちは「norman」と呼んでいます。 クラウドワークスで使用されている自社CSSフレームワークは2013年から根本的には変わっていない背景があります。なぜ変わっていないのかをここでは省略しますが、10年くらい前のものなので、レガシーなデザインが引き起こす様々な

                            デザインシステムを導入する為にやって良かったこと5選|YUCCA
                          • Design systems — In the wild

                            If there has been one thing digital product designers have collectively drooled over in the past few years, it has to be design systems. And no wonder. The most developed design systems are the ideal of what we want our products to be — holistic, systematic and well-documented wonders. Some even come with their own branding and marketing. Tech giants, product houses and consultancies alike have th

                              Design systems — In the wild
                            • Your Sketch library is not a design system redux

                              I wrote a post where I talk about how a set of components living inside static design tools like Sketch isn’t itself a design system. Pardon my clickbait. Perhaps a better title would have been “Your Sketch library is not a(n entire) design system.” No doubt tools like Sketch are super valuable, and having a set of reusable components inside them helps design teams establish thoughtful and consist

                                Your Sketch library is not a design system redux
                              • Choosing the right component library for your design system: MUI vs Chakra

                                Design systems can be very complex, or very simple depending on the needs of an organization. At the center of every design system though, is a component library. The goal of this project is to choose which component library is the best fit for Udacity’s next generation design system. TL;DRAfter testing the two libraries the results were nearly identical in every category— except for theming. Them

                                  Choosing the right component library for your design system: MUI vs Chakra
                                • Schema by Figma

                                  I agree to receive emails from Figma, and that my data will be processed in accordance with Figma’s Privacy Policy.

                                    Schema by Figma
                                  • The Language of Modular Design

                                    As many of us move away from designing pages toward designing systems, one concept keeps cropping up: modularity. We often hear about the benefits of a modular approach; modules are scalable, replaceable, reusable, easy to test, quick to put together—“They’re just like LEGO!” Modularity might appear to be a simple concept at first, but making it work for your team demands significant effort and co

                                      The Language of Modular Design
                                    • Introducing Design System Manager + Brand.ai is joining InVision

                                      Every digital business faces a crucial challenge when they begin to scale—how to ship better products, faster, while still creating consistent user experience on every screen. It’s incredibly hard to do. To solve for this, the world’s most successful digital product companies leverage the power of comprehensive design systems to scale consistently. It’s how they collect and connect interdependent

                                        Introducing Design System Manager + Brand.ai is joining InVision
                                      • Design Technologists: Front-End Development in the Design System Era

                                        Let’s be honest. The relationship between designers and the engineers who execute their designs can be rocky. A historical reenactment of the designers and engineers working together.Engineers get frustrated when designers design things that were “impossible” (read: would be hard to build, don’t play nice with the API, or are likely to cause cross-browser issues) and that it is the engineers who a

                                          Design Technologists: Front-End Development in the Design System Era
                                        • Where to put one-off components?

                                          A while back, Harry Roberts introduced the concept of shame.css: a stylesheet dedicated to housing your nasty, hacky, quick-fix CSS The idea is to isolate all the stuff that doesn’t belong in your beautiful, well-architected CSS architecture, in order to revisit it when the team has time to refactor code and create more sturdy solutions. Application-specific components At the heart of a design sys

                                            Where to put one-off components?
                                          • Can I get an Encore? Spotify’s Design System, Three Years On

                                            "For an audio company, you’re awfully quiet..." We last spoke publicly about what Spotify is doing in the design system space in 2019 when we introduced a new system called Encore. Since then it's been radio silence. We haven’t really said much or talked publicly despite being asked about it. We’ve had our heads down learning, thinking, and shipping. So, maybe you’re curious. What have we been up

                                              Can I get an Encore? Spotify’s Design System, Three Years On
                                            • The Delightful Storybook Workflow

                                              A big advantage of Storybook is the ability to customize it to fit your team’s needs through add-ons, config, and the API. With all these options at your fingertips it’s easy to lose sight of the big picture — the Storybook workflow. I surveyed 4 professional teams and Storybook’s own maintainers to boil down a core workflow that balances productivity, setup, and delight. This article walks throug

                                                The Delightful Storybook Workflow
                                              • Things you could be doing instead of designing & building that card component for the umpteenth time

                                                Things you could be doing instead of designing & building that card component for the umpteenth time Making that card pattern more accessible Making that card pattern more responsive Making that card pattern more performant Making that card pattern more agnostic so it can handle different content patterns Making that card pattern more resilient to extreme content edge cases Creating a thoughtful v

                                                  Things you could be doing instead of designing & building that card component for the umpteenth time
                                                • 5 steps for systematizing motion design

                                                  The design community has started to apply some rigor toward documenting and systematizing components in both design and code, but motion is often left out of the discussion. However, the requirements of using motion in design falls perfectly in line with the guidelines of a design system: repeatability, time savings, and UX consistencies. By excluding motion from your design system, you potentiall

                                                    5 steps for systematizing motion design
                                                  • Size in Design Systems

                                                    Higher density drives efficiency. Frequently used interfaces show you more and offer more diverse tasks via many interactive paths all without scrolling. On the other hand, a deep marketing message warrants a lengthy webpage that drives to a dominant call-to-action in a far less compact density. Yet, “rich app vs marketing webpage” is an incomplete contrast. Density can vary in the same product, p

                                                      Size in Design Systems
                                                    • The Lightning Design System — the Next Generation of Living Style Guides

                                                      Sixteen years ago, Salesforce reinvented CRM in the cloud. Today our Lightning Design System reinvents enterprise UX at scale. We are giving our customers the same toolkit we used internally to develop our new Lightning Experience. Downloading the Design System gives you all our CSS, HTML, icons, color palettes, and a custom font. It works across our platforms: Visualforce, Heroku, and the new Lig

                                                        The Lightning Design System — the Next Generation of Living Style Guides
                                                      • Design Systems and Front-End Architecture by Stuart Robson

                                                        Design Systems and Front-End Architecture @sturobson | alwaystwisted.com | Design Systems and Front-End Architecture | Colchester Digital 2019 1 @sturobson | alwaystwisted.com | Design Systems and Front-End Architecture | Colchester Digital 2019 3 What we are going to discuss today: 1. What is a Design System? 2. Do we need one? 3. Where should we start? 4. What makes a component? 5. How do we mai

                                                          Design Systems and Front-End Architecture by Stuart Robson
                                                        • Framer Blog

                                                          The modern web isn’t just about building something that looks good; it’s about creating experiences that are seamless, engaging, and responsive to every user interaction. To achieve this, developers need tools that go beyond the basics. Tools that are not only performant but also easy to manage, scale, and collaborate on within a team.

                                                            Framer Blog
                                                          • GitHub - UXPin/adele: Adele - Design Systems Repository

                                                            Adele is an open source repository of publicly available design systems and pattern libraries. The creation of a design system and pattern library is a long, if not infinite, process that requires a loooot of decisions. Some of these decisions are about the structure and technology. All are complex and have a huge impact on the future of design and development in our organizations. No wonder that

                                                              GitHub - UXPin/adele: Adele - Design Systems Repository
                                                            • 日本・海外のデザインシステム総まとめ【56事例+α】|akane

                                                              こんにちは!株式会社Rabeeの新人デザイナーのakaneです🏋 今日は、WEB上に公開されているデザインシステムをとにかくたくさん集めました。業種や規模、国内外の企業問わず、デザインシステム(スタイルガイドも含む)と名の付くものを、見つけられた範囲ですべて収集しています。 多数のデザインシステムの比較・検討をしたい際など、データベース的にお役立ていただけたら幸いです。 【アップデート履歴】 ・2024/02/08 一休,Wantedly,W3C,パリ五輪2024を追加しました ※以下の目次、異次元の長さになっています。開く際はご注意ください…🐲 はじめに🗒掲載方法について「企業名+URL+スクリーンショット」を掲載しています。スクリーンショットについては、1枚目は全体の雰囲気が掴めるもの、2枚目はテキスト入力系コンポーネントの説明ページを選んでいます。 💡Tips|複数のURLを

                                                                日本・海外のデザインシステム総まとめ【56事例+α】|akane
                                                              • Atomize Design System

                                                                Atomize is an advanced UI design framework for Figma. It helps designers create visually appealing and consistent user interfaces for the web.

                                                                  Atomize Design System
                                                                • Space, Size & Style

                                                                  Content (Shape), Space, Size and Style are the basic elements of design. No matter how simple the design is, these elements are always present. Let’s look at a circle for example. As we can see, it has a specific Shape, a specific Size, a specific Style (White color fill) and the Space around it. If we take away any of these elements, the circle cannot exist. Imagine removing these elements and yo

                                                                    Space, Size & Style
                                                                  • Distilling How We Think About Design Systems

                                                                    Have you all heard of this cool new thing called design systems? They’re popping up everywhere. They’re not really new, but more of a distillation of a lot of things we’ve been starting to do for a long time now. They help us with creating consistency, productivity, and creating better user experiences. Companies are quickly getting behind the benefits that they can bring your teams. But, design s

                                                                      Distilling How We Think About Design Systems
                                                                    • SPEEDA DesignSystem 'FALCON' | Figma

                                                                      SPEEDA Design Systems "FALCON" には、デザインの基盤となる「コンポーネント」や「テンプレート」が含まれています。 コンポーネントはカスタマイズができ、再利用が可能です。 [ Ver.3.0 2023.11.09 ] 追加点: デザイン原則イラストモジュールPrimitive Color / Semantic colorVariable設定Accordion / Notification Barなど各コンポーネント [ Ver.2.0 2022.07.01 ] ----- SPEEDA Design Systems "FALCON" includes "...

                                                                      • Create your design system, part 1: Typography

                                                                        Typography is arguably the essential part of a website. When we think about the content of a web page, we think about words. In this article, we’ll take a look at how to set a typography system in CSS. This article is part of a series on design systems inspired by our library of web components. The library relies on a solid system of CSS globals. So this is us sharing the things we’ve learned sett

                                                                          Create your design system, part 1: Typography
                                                                        • Principles of Designing Systems

                                                                          I’m wary of design principles. I find some inspirational (like my favorite, Salesforce Lightning’s Beauty, which focuses on craft). Yet, in-house teams can spend months defining principles too vague (“Be Magical!”) or generic (“Simplicity!”, as if most efforts crave complexity) to be useful. These principles then surface rarely if ever, even in design discussions that include principle authors. So

                                                                          • GitLab Design System

                                                                            Get started Figma guides Resources Repository Foundations Color Typography Spacing Layout Elevation Animation Iconography Illustration Components Form elements Infinite scroll Label Link Modal Pagination Path Popover Progress bar Segmented control Skeleton loader Socks Sorting Spinner Stepper Table Tabs Toast Toggle Tooltip Tree Patterns Objects Data visualization Content Usability and interaction

                                                                              GitLab Design System
                                                                            • Creating a Design System Language…

                                                                              It seems like the current buzz word in the design industry and everyone wants one. But how exactly can a product benefit from having a living, breathing design language? I’m going to try break down the very basics so you can understand why it’s needed. “ Creating an underlaying language will unite our design philosophies and methodologies across our platform.” So why do we need a Design Language?…

                                                                                Creating a Design System Language…
                                                                              • Home - Morningstar Design System

                                                                                Community Driven, Shared Value, Accessible Experiences MDS is a collection of design and technical standards to help teams build high-quality, cohesive experiences. Get Started

                                                                                • “Distinct Design Systems,” an article by Dan Mall

                                                                                  Do we have too many design systems? Clearly, I’m biased: most of SuperFriendly’s work nowadays involves either creating a design system or modifying one as part of a larger effort for a client. But why even go through any of that effort in the first place? When I started researching design systems for Unity, the design system we made for ExxonMobil, my biggest observation was that the digital desi