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VideoGameに関するエントリは2件あります。 ツールProgrammingGame などが関連タグです。 人気エントリには 『A* Tricks for Videogame Path Finding | Tim Mastny』などがあります。
  • A* Tricks for Videogame Path Finding | Tim Mastny

    My wife and I decided to make an 8-bit, top-down, Zelda-like game written for the PPU466 (from CMU 15-466 Computer Game Programming course). The PPU466 is a graphics API kind of like the PICO-8 fantasy console, in the sense that it’s restricted to 8-bit graphics, 4 colors per tile, fixed backgrounds, and a low number of sprites. As a part of the game, I wanted our monsters to chase the player. So

    • GitHub - vgmtrans/vgmtrans: VGMTrans - a tool to convert proprietary, sequenced videogame music to industry-standard formats

      VGMTrans converts a music files used in console video games into standard midi and dls/sf2 files. It also plays these files in-program. The following formats are supported with varying degrees of accuracy: Sony's PS2 sequence and instrument formats (.bq, .hd, .bd) Squaresoft's PS2 sequence and instrument formats (.bgm, .wd) Nintendo's Nintendo DS sequence and instrument formats (SDAT) Squaresoft's

        GitHub - vgmtrans/vgmtrans: VGMTrans - a tool to convert proprietary, sequenced videogame music to industry-standard formats
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