With the exponential growth of Zomato, we had let a lot of design debt build up for the product. One of the major problems we were facing was that a lot of pages, products, features, and components were not in sync with each other in terms of UI and UX. This happened because all these parts of the apps were designed at different times, by different designers having a different context. There was n
The more I read about interfaces and copy, the more I see people claiming that interfaces must be user-oriented, and it’s time we changed our approach to designing digital products. Both statements are correct; however, only a few have a clue what makes an interface user-oriented or how we should improve them. Clumsy is an excellent word to describe lots of interfaces. Clumsy because they make us
If there has been one thing digital product designers have collectively drooled over in the past few years, it has to be design systems. And no wonder. The most developed design systems are the ideal of what we want our products to be — holistic, systematic and well-documented wonders. Some even come with their own branding and marketing. Tech giants, product houses and consultancies alike have th
Design systems are so hot right now. With companies like Google, IBM, and Apple making their design systems public, companies big and small seem to be racing to publish theirs as well. There’s been a lot of talk about why you should incorporate these systems into your projects. Here’s why you shouldn’t. Design systems should be internal.A design system, like a style guide or a pattern library, is
📣 UPDATE (2021/06): An updated version of this article is now available on the Specify blog: https://specifyapp.com/blog/introduction-to-design-tokens. 📣 UPDATE (2020/03): Pssssst! Since the time I wrote this article I’ve co-founded a company that will interest you, aka Specify 👈 As you may have noticed, design systems is a hot topic in the industry right now. According to our dear Brad Frost:
Nowadays, digital products must be able to exist across any and all devices, screen sizes, and mediums at the same time: Every type of medium can now display our interfaces elementsSo why the hell are we still designing our products by “page” or by screen?! Instead, we should be creating beautiful and easy access to content, regardless of device, screen size or context. By keeping this in mind and
“Slide in right” is one of the pre-made transitions you can use to kickstart your Framer project Framer is a prototyping tool known for its great capabilities when it comes to designing micro-interactions. You can easily prototype gestures, animations and logic in ways that are hard to achieve in other tools. However, putting these micro-interactions into context is often harder than it should be.
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