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WebGPU Shading Language W3C Working Draft, 4 September 2024 More details about this document This version: https://www.w3.org/TR/2024/WD-WGSL-20240904/ Latest published version: https://www.w3.org/TR/WGSL/ Editor's Draft: https://gpuweb.github.io/gpuweb/wgsl/ Previous Versions: https://www.w3.org/TR/2024/WD-WGSL-20240828/ History: https://www.w3.org/standards/history/WGSL/ Feedback: public-gpu@w3.
Creating shaders has always been an advanced step for most developers, many game developers have never created GLSL code from scratch. The shader graph solution adopted today by the industry has allowed developers more focused on dynamics to create the necessary graphic effects to meet the demands of their projects. The aim of the project is to create an easy-to-use, environment for shader creatio
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