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  • C#でオリジナルコーディングエージェントをつくってみよう - KAYAC Engineers' Blog

    この記事は 面白法人グループ Advent Calendar 2025 の5日目の記事です。 はじめに こんにちは!技術部の村上です。 普段はUnityを用いてハイパーカジュアルゲームを作っています。 近年の爆発的な進歩により、AIはもはや日々の開発に欠かせない存在になってきました。中でも今年に入ってからのコーディングエージェントの発展には目を見張るものがあります。 カヤックのハイパーカジュアルゲームチームでは、全員がAIを積極的に利用できるよう制度が整備され、Claude Codeを始めとしたコーディングエージェントを活用して日々開発が行われています。 ところで、コーディングエージェントって実のところ何をやっていて、どう動いて、どう作られているんでしょう? 私は、動いているモノを見るとそういうのが気になっちゃうのがエンジニアって生き物の生態だと思っています。 そこで今回は、簡易なオリジナ

      C#でオリジナルコーディングエージェントをつくってみよう - KAYAC Engineers' Blog
    • How Async/Await Really Works in C# - .NET Blog

      .NET 10 is now available: the most productive, modern, secure, intelligent, and performant release of .NET yet. Several weeks ago, the .NET Blog featured a post What is .NET, and why should you choose it?. It provided a high-level overview of the platform, summarizing various components and design decisions, and promising more in-depth posts on the covered areas. This post is the first such follow

        How Async/Await Really Works in C# - .NET Blog
      • How video games use LUTs and how you can too

        Look-up-tables, more commonly referred to as LUTs, are as old as Mathematics itself. The act of precalculating things into a row or table is nothing new. But in the realm of graphics programming, this simple act unlocks some incredibly creative techniques, which both artists and programmers found when faced with tough technical hurdles. We’ll embark on a small journey, which will take us from simp

          How video games use LUTs and how you can too
        • Maestro: Netflix’s Workflow Orchestrator

          By Jun He, Natallia Dzenisenka, Praneeth Yenugutala, Yingyi Zhang, and Anjali Norwood TL;DRWe are thrilled to announce that the Maestro source code is now open to the public! Please visit the Maestro GitHub repository to get started. If you find it useful, please give us a star. What is MaestroMaestro is a horizontally scalable workflow orchestrator designed to manage large-scale Data/ML workflows

            Maestro: Netflix’s Workflow Orchestrator
          • JEP 425: Virtual Threads (Preview)

            Summary Introduce virtual threads to the Java Platform. Virtual threads are lightweight threads that dramatically reduce the effort of writing, maintaining, and observing high-throughput concurrent applications. This is a preview API. Goals Enable server applications written in the simple thread-per-request style to scale with near-optimal hardware utilization. Enable existing code that uses the j

            • Optimizing Ruby Path Methods

              Back in November last year, I started a new job at Intercom, and one of the first projects I got to work on was improving the Intercom monolith CI with some of my new colleagues. Interestingly, I never got around to talking about CI on this blog, even though I consider it to be one of my main areas of expertise. That topic is way beyond the subject I’d like to talk about here, but just to give a b

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