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  • Gamedev in Lisp. Part 1: ECS and Metalinguistic Abstraction - cl-fast-ecs by Andrew

    Gamedev in Lisp. Part 1: ECS and Metalinguistic Abstraction In this series of tutorials, we will delve into creating simple 2D games in Common Lisp. The result of the first part will be a development environment setup and a basic simulation displaying a 2D scene with a large number of physical objects. It is assumed that the reader is familiar with some high-level programming language, has a gener

      Gamedev in Lisp. Part 1: ECS and Metalinguistic Abstraction - cl-fast-ecs by Andrew
    • The Absolute Minimum Every Software Developer Must Know About Unicode in 2023 (Still No Excuses!) @ tonsky.me

      If you combine this with the Unicode table, you’ll see that English is encoded with 1 byte, Cyrillic, Latin European languages, Hebrew and Arabic need 2, and Chinese, Japanese, Korean, other Asian languages, and Emoji need 3 or 4. A few important points here: First, UTF-8 is byte-compatible with ASCII. The code points 0..127, the former ASCII, are encoded with one byte, and it’s the same exact byt

        The Absolute Minimum Every Software Developer Must Know About Unicode in 2023 (Still No Excuses!) @ tonsky.me
      • python_modules.pdf

        Python3 OpenCV / Pillow / pygame / Eel / PyDub / NumPy / matplotlib / SciPy / SymPy / gmpy2 / hashlib, passlib / Cython / Numba / ctypes / PyInstaller / curses / tqdm / JupyterLab / json / psutil / urllib / zenhan / jaconv Copyright © 2017-2025, Katsunori Nakamura 2025 8 19 Python ‘ .py’ Python Python Windows PSF Python py .py Enter macOS Linux PSF Python python3 .py Enter Anaconda Prompt Python p

        • 0.8.0 Release Notes ⚡ The Zig Programming Language

          Tier 4 Support § Support for these targets is entirely experimental. If this target is provided by LLVM, LLVM may have the target as an experimental target, which means that you need to use Zig-provided binaries for the target to be available, or build LLVM from source with special configure flags. zig targets will display the target if it is available. This target may be considered deprecated by

          • January 2025 (version 1.97)

            Update 1.97.1: The update addresses these security issues. Update 1.97.2: The update addresses these issues. Downloads: Windows: x64 Arm64 | Mac: Universal Intel silicon | Linux: deb rpm tarball Arm snap Welcome to the January 2025 release of Visual Studio Code. There are many updates in this version that we hope you'll like, some of the key highlights include: Next Edit Suggestions (preview) - Co

              January 2025 (version 1.97)
            • Advent of Code on the Nintendo DS

              It is December. That means annoying Christmas things are everywhere, including but not limited to the annual programming semi-competition known as Advent of Code. The problem with Advent of Code is that it is a waste of time. Most of the puzzles are in the realm of either string processing (somewhat applicable to programming), logic puzzles (not really applicable to most programming), or stupid go

              • July 2025 (version 1.103)

                Join a VS Code Dev Days event near you to learn about AI-assisted development in VS Code. Release date: August 7, 2025 Update 1.103.1: The update adds GPT-5 prompt improvements, support for GPT-5 mini, and addresses these issues. Update 1.103.2: The update addresses these issues. Downloads: Windows: x64 Arm64 | Mac: Universal Intel silicon | Linux: deb rpm tarball Arm snap Welcome to the July 2025

                  July 2025 (version 1.103)
                • Unicode is harder than you think · mcilloni's blog

                  Reading the excellent article by JeanHeyd Meneide on how broken string encoding in C/C++ is made me realise that Unicode is a topic that is often overlooked by a large number of developers. In my experience, there’s a lot of confusion and wrong expectations on what Unicode is, and what best practices to follow when dealing with strings that may contain characters outside of the ASCII range. This a

                  • What's New in Emacs 28.1?

                    Try Mastering Emacs for free! Are you struggling with the basics? Have you mastered movement and editing yet? When you have read Mastering Emacs you will understand Emacs. It’s that time again: there’s a new major version of Emacs and, with it, a treasure trove of new features and changes. Notable features include the formal inclusion of native compilation, a technique that will greatly speed up y

                    • Plan 9 Desktop Guide

                      PLAN 9 DESKTOP GUIDE INDEX What is Plan 9? Limitations and Workarounds Connecting to Other Systems VNC RDP SSH 9P Other methods Porting Applications Emulating other Operating Systems Virtualizing other Operating Systems Basics Window Management Copy Pasting Essential Programs Manipulating Text in the Terminal Acme - The Do It All Application Multiple Workspaces Tiling Windows Plumbing System Admin

                      • JupyterLab Changelog — JupyterLab 4.5.0a3 documentation

                        JupyterLab Changelog# v4.4# JupyterLab 4.4 includes a number of new features (described below), bug fixes, and enhancements. This release is compatible with extensions supporting JupyterLab 4.0. Extension authors are encouraged to consult the Extension Migration Guide which lists deprecations and changes to the public API. Code console improvements# The code console prompt can now be positioned on

                        • Metashapeで全天球画像をキューブマップに変換

                          Metashapeは全天球画像(エクイレクタングラー)の処理に対応していますが、アライメント結果を他のSfM系ソフトで利用する場合は、全天球画像のままでは渡すことが出来ません。 postshot、RealityCapture、Inria 3D Gaussian Splatting等は全天球画像には対応していないためです。 しかし先日smert999氏が「Agisoft_metashape_convert_to_cubemap」を公開されました! Metashapeでアライメントした全天球画像を、そのアライメント結果を維持したままキューブマップに変換できるというものです。 Theta, Insta360等で360度動画/全天球画像撮影 → Metashapeでアライメント → キューブマップ変換 → RealityCaptureで活用・postshotで3DGS生成 といったワークフローが可

                            Metashapeで全天球画像をキューブマップに変換
                          • GitHub - ComfyUI-Workflow/awesome-comfyui: A collection of awesome custom nodes for ComfyUI

                            ComfyUI-Gemini_Flash_2.0_Exp (⭐+172): A ComfyUI custom node that integrates Google's Gemini Flash 2.0 Experimental model, enabling multimodal analysis of text, images, video frames, and audio directly within ComfyUI workflows. ComfyUI-ACE_Plus (⭐+115): Custom nodes for various visual generation and editing tasks using ACE_Plus FFT Model. ComfyUI-Manager (⭐+113): ComfyUI-Manager itself is also a cu

                              GitHub - ComfyUI-Workflow/awesome-comfyui: A collection of awesome custom nodes for ComfyUI
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