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  • GitHub - WerWolv/ImHex: 🔍 A Hex Editor for Reverse Engineers, Programmers and people who value their retinas when working at 3 AM.

    Featureful hex view Byte patching Patch management Infinite Undo/Redo "Copy bytes as..." Bytes Hex string C, C++, C#, Rust, Python, Java & JavaScript array ASCII-Art hex view HTML self-contained div Simple string and hex search Goto from start, end and current cursor position Colorful highlighting Configurable foreground highlighting rules Background highlighting using patterns, find results and b

      GitHub - WerWolv/ImHex: 🔍 A Hex Editor for Reverse Engineers, Programmers and people who value their retinas when working at 3 AM.
    • Changing std::sort at Google’s Scale and Beyond

      TL;DR; We are changing std::sort in LLVM’s libcxx. That’s a long story of what it took us to get there and all possible consequences, bugs you might encounter with examples from open source. We provide some benchmarks, perspective, why we did this in the first place and what it cost us with exciting ideas from Hyrum’s Law to reinforcement learning. All changes went into open source and thus I can

        Changing std::sort at Google’s Scale and Beyond
      • Gamedev in Lisp. Part 1: ECS and Metalinguistic Abstraction - cl-fast-ecs by Andrew

        Gamedev in Lisp. Part 1: ECS and Metalinguistic Abstraction In this series of tutorials, we will delve into creating simple 2D games in Common Lisp. The result of the first part will be a development environment setup and a basic simulation displaying a 2D scene with a large number of physical objects. It is assumed that the reader is familiar with some high-level programming language, has a gener

          Gamedev in Lisp. Part 1: ECS and Metalinguistic Abstraction - cl-fast-ecs by Andrew
        • What’s in which Python

          Created 17 May 2022, last updated 16 August 2025 This is a summary of what features appeared in which versions of Python. Items with a star were introduced with a __future__ import. The Python release cycle is explained in PEP 602. Each release has its own PEP with specific dates, listed here. The Python Developer’s Guide has a page summarizing the release cycles of Python versions. 3.14: expected

          • 0.8.0 Release Notes ⚡ The Zig Programming Language

            Tier 4 Support § Support for these targets is entirely experimental. If this target is provided by LLVM, LLVM may have the target as an experimental target, which means that you need to use Zig-provided binaries for the target to be available, or build LLVM from source with special configure flags. zig targets will display the target if it is available. This target may be considered deprecated by

            • 0.10.0 Release Notes ⚡ The Zig Programming Language

              Tier 4 Support § Support for these targets is entirely experimental. If this target is provided by LLVM, LLVM may have the target as an experimental target, which means that you need to use Zig-provided binaries for the target to be available, or build LLVM from source with special configure flags. zig targets will display the target if it is available. This target may be considered deprecated by

              • xvw.lol - Why I chose OCaml as my primary language

                This article is a translation, the original version is available here. I started using the OCaml language regularly around 2012, and since then, my interest and enthusiasm for this language have only grown. It has become my preferred choice for almost all my personal projects, and it has also influenced my professional choices. Since 2014, I have been actively participating in public conferences d

                • What's New in Emacs 28.1?

                  Try Mastering Emacs for free! Are you struggling with the basics? Have you mastered movement and editing yet? When you have read Mastering Emacs you will understand Emacs. It’s that time again: there’s a new major version of Emacs and, with it, a treasure trove of new features and changes. Notable features include the formal inclusion of native compilation, a technique that will greatly speed up y

                  • Type Parameters Proposal

                    Ian Lance Taylor Robert Griesemer August 20, 2021 StatusThis is the design for adding generic programming using type parameters to the Go language. This design has been proposed and accepted as a future language change. We currently expect that this change will be available in the Go 1.18 release in early 2022. AbstractWe suggest extending the Go language to add optional type parameters to type an

                    • Leaving Haskell behind

                      For almost a complete decade—starting with discovering Haskell in about 2009 and right up until switching to a job where I used primarily Ruby and C++ in about 2019—I would have called myself first and foremost a Haskell programmer. Not necessarily a dogmatic Haskeller! I was—and still am—proudly a polyglot who bounces between languages depending on the needs of the project. However, Haskell was m

                        Leaving Haskell behind
                      • A string formatting library in 65 lines of C++

                        In this write-up, I will walk you through an implementation of a string formatting library for C++ I came up with for my video game. The end result came out really compact, at only 65 lines of code—providing a skeleton that can be supplemented with additional functionality at low cost. Usage Given a format buffer… char buffer[64]; String_Buffer buf = {str, sizeof str}; …the fmt::format function pr

                        • Large Text Compression Benchmark

                           Large Text Compression Benchmark Matt Mahoney Last update: July 3, 2025. history This competition ranks lossless data compression programs by the compressed size (including the size of the decompression program) of the first 109 bytes of the XML text dump of the English version of Wikipedia on Mar. 3, 2006. About the test data. The goal of this benchmark is not to find the best overall compressi

                          • Python behind the scenes #6: how Python object system works

                            As we know from the previous parts of this series, the execution of a Python program consists of two major steps: The CPython compiler translates Python code to bytecode. The CPython VM executes the bytecode. We've been focusing on the second step for quite a while. In part 4 we've looked at the evaluation loop, a place where Python bytecode gets executed. And in part 5 we've studied how the VM ex

                            • JSON is not JSON Across Languages | Dochia CLI Blog

                              Introduction: These Aren’t the JSONs You’re Looking For JSON (JavaScript Object Notation) was designed as a simple, lightweight, and human-readable data interchange format, often positioned as a more accessible alternative to XML. It has become the de facto standard for web APIs and system integration. However, while the specification itself is straightforward, different programming languages and

                                JSON is not JSON Across Languages | Dochia CLI Blog
                              • Laurence Tratt: Four Kinds of Optimisation

                                Premature optimisation might be the root of all evil, but overdue optimisation is the root of all frustration. No matter how fast hardware becomes, we find it easy to write programs which run too slow. Often this is not immediately apparent. Users can go for years without considering a program’s performance to be an issue before it suddenly becomes so — often in the space of a single working day.

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