So you want to start with Bullet Physics to create own games, simulations or other real-time physics powered software? Seek no further and setup Bullet physics using a method of choice. Download You can download the Bullet Physics Library from the Bullet Github page: Github repository to the latest Bullet SDK Older revisions, previous to the migration to Github Old, archived repository on Google c
Destruction and Dynamics for Film and Game Production Course Information: Sunday, 7 August, 2011 | 2:00 PM - 5:15 PM | East Building, Ballroom A/B Organizer: Erwin Coumans Speakers: Michael Baker, Nafees Bin Zafar, Mark Carlson, Erwin Coumans, Brice Criswell, Takahiro Harada, Phil Knight Course Overview: This course focuses on film and game production practices in the area of rigid body and partic
The new Cars 2 game by Disney Interactive is using Bullet physics! Furthermore, Ralph shared the news that Riptide GP for Android is using Bullet: “Besides our internal tech there are three key components that made Riptide GP possible: The Android NDK, Bullet Physics, and FMOD Sound System. The NDK allows us to write native C++ code which is then optimized for the ARM architecture. Bullet Physi
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