Markus Tavenrath, Senior DevTech Software Engineer Professional Visualization Vulkan C++ 2 Who am I? • Senior Dev Tech Software Engineer - Professional Visualization • Joined NVIDIA 8 years ago to work on middleware • Goal: Make graphics programming easy and efficient • Working with CAD ISVs to optimizing their graphics pipelines • Working with driver team on Vulkan and OpenGL performance Markus T
Pierre Boudier, Quadro Software Architect Christoph Kubisch, Developer Technology Engineer GPU-DRIVEN LARGE SCENE RENDERING NV_COMMAND_LIST 2 MOTIVATION Modern GPUs have a lot of execution units to make use of Quadro 4000: 256 cores Quadro K4000: 768 cores Quadro K4200: 1344 cores Quadro M6000: 3072 cores How to leverage all this power? Efficient API usage and rendering algorithms APIs reflecting
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