Proud and super thrilled to announce that the slides for our talk “Next Generation Post Processing in Call of Duty: Advanced Warfare” in the SIGGRAPH 2014 Advances in Real-Time Rendering in Games course are finally online. Alternatively, you can also download them in the link below. Post effects temporal stability, filter quality and accuracy are, in my opinion, one of the most striking difference
Our talk in GDC 2013, Next-Generation Character Rendering, is a few hours away. On it, we will present what represents to us the culmination of many years of work in photorealistic characters. We will show how each detail is the secret for achieving reality. For us, the challenge goes beyond entertaining; it’s more about creating a medium for better expressing emotions, and reaching the feelings o
Computer Graphics Forum, Vol. 31(2), EUROGRAPHICS 2012
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