Cast3D is 3D animation framework library for Adobe Flash in ActionScript3. The foundation is a multi key-framed geometrical animation. Cast3D supports geometry and texture morphing, skin animation, 3D sound, animated movie and video. A number of animation interpolation splines is implemented to provide smooth and natural motion, like Bezier, TCB, Hemite(cubic), Cosine and Linear. Cast3D does not h
Easy-to-use program with intuitive interface is designed for visualization and creation of 3D models of any objects, including buildings, furniture,… About Welcome to my blog! I am happy to welcome you to this creative corner of the internet, where we will be exploring the world of graphic modeling. In this blog, I will share with you reviews of graphic modeling software that will help you bring y
This is part 4 in the series on render engine integration in Rhinoceros 3D using RhinoCommon (v6). Introduction Modal rendering ChangeQueue Interactive real-time viewport (this) Preview rendering For this plug-in we are going to do things in a slightly different way. Not because it is a must, but because it gives an interesting possibility for … Read more This is part 3 in the series on render eng
Welcome to the COLLADA products directory portal Information and articles related to plug-ins and products that support COLLADA Portals: • Products • Extensions • Tools • Conditioners • COLLADA DOM • Coherency Test • Tech topics • Tutorials This is information about products that provide COLLADA plug-ins or that import or export COLLADA. This information is submitted by various vendors and
前回のエントリー『アニメーション付きdaeファイル解析メモ(Away3Dでなんとか動くまで)』での問題点は、Blenderから書き出したアニメーション付きdaeファイルに<library_controllers>タグが含まれないことだった。 まだギクシャクしているところもあるけれど、とりあえず解決。 Away3Dのrev.599(さっきみたらrev.603も出てた)でBlenderから書き出したアニメーション付きdaeファイルを読み込み、動かすことができた。 サンプル表示 今回使ったdaeファイル ActionScriptは『Sleepy Design: Away3D : Collada Animation』とほぼ同じなので割愛 ボーン・アニメーションの設定までは前に書いたエントリー『Blender 2.46のArmature(アーマチュア)アニメーションを使う(1)』と同じ。 <l
Just committed rev. 911 to the Papervision3D SVN trunk. Rev. 911 and upwards will become Papervision3D 2.1 because the changes made are quite big. Major changes where made to the DAE, MD2 and animation classes. NOTE: This revision is considerably different then previous revisions. Use with care! At this point its not advised to use rev. 911 for production. This revision fixes several issues reg
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