## app.js (function() { var Engine = Matter.Engine; var World = Matter.World; var Bodies = Matter.Bodies; // Matter.js エンジン作成 var engine = Engine.create(document.body); // 二つの箱(四角)と地面を作る var boxA = Bodies.rectangle(400, 200, 80, 80); var boxB = Bodies.rectangle(450, 50, 80, 80); // isStatic:静的(完全固定) var ground = Bodies.rectangle(400, 610, 810, 60, { isStatic: true }); // 二つの箱(四角)と地面を追加 World.add(e
![物理演算エンジン、Matter.jsを使ってみた。 - Qiita](https://cdn-ak-scissors.b.st-hatena.com/image/square/c08b8cd874d3e03b28e18466a57c66ab35450b65/height=288;version=1;width=512/https%3A%2F%2Fqiita-user-contents.imgix.net%2Fhttps%253A%252F%252Fcdn.qiita.com%252Fassets%252Fpublic%252Farticle-ogp-background-412672c5f0600ab9a64263b751f1bc81.png%3Fixlib%3Drb-4.0.0%26w%3D1200%26mark64%3DaHR0cHM6Ly9xaWl0YS11c2VyLWNvbnRlbnRzLmltZ2l4Lm5ldC9-dGV4dD9peGxpYj1yYi00LjAuMCZ3PTk3MiZoPTM3OCZ0eHQ9JUU3JTg5JUE5JUU3JTkwJTg2JUU2JUJDJTk0JUU3JUFFJTk3JUUzJTgyJUE4JUUzJTgzJUIzJUUzJTgyJUI4JUUzJTgzJUIzJUUzJTgwJTgxTWF0dGVyLmpzJUUzJTgyJTkyJUU0JUJEJUJGJUUzJTgxJUEzJUUzJTgxJUE2JUUzJTgxJUJGJUUzJTgxJTlGJUUzJTgwJTgyJnR4dC1hbGlnbj1sZWZ0JTJDdG9wJnR4dC1jb2xvcj0lMjMyMTIxMjEmdHh0LWZvbnQ9SGlyYWdpbm8lMjBTYW5zJTIwVzYmdHh0LXNpemU9NTYmcz1jNDk4ZDRjOWEyM2M2MTc4MTg2NDQxYzRhY2M5NTNmMg%26mark-x%3D142%26mark-y%3D57%26blend64%3DaHR0cHM6Ly9xaWl0YS11c2VyLWNvbnRlbnRzLmltZ2l4Lm5ldC9-dGV4dD9peGxpYj1yYi00LjAuMCZoPTc2Jnc9NzcwJnR4dD0lNDB5aGlraXNoaW1hJnR4dC1jb2xvcj0lMjMyMTIxMjEmdHh0LWZvbnQ9SGlyYWdpbm8lMjBTYW5zJTIwVzYmdHh0LXNpemU9MzYmdHh0LWFsaWduPWxlZnQlMkN0b3Amcz1jMjI0YWJlYTAxNDI1MWVhNTI1ODhkZmYzM2E5NTE0YQ%26blend-x%3D142%26blend-y%3D486%26blend-mode%3Dnormal%26s%3D176490f6af3a1886f81511f6ac6f0594)