An algorithm designed to produce random geometric patterns, based on a rectangle. The inspiration came from the treemap type diagrams. I implemented a procedure in Houdini, that takes a rectangle and splits it vertically and then horizontally. The number of splits is randomly selected from a given max. The outcome is fed to the loop, again and again, depending on the number of user defined iterati
![Algorithm 01](https://cdn-ak-scissors.b.st-hatena.com/image/square/b24685c34f5f36f9d77f60b634fe55d461086e70/height=288;version=1;width=512/https%3A%2F%2Fmir-s3-cdn-cf.behance.net%2Fproject_modules%2F1400%2F63456059061121.5a153c04ba383.jpg)