This post is part of the series “Finding Next-Gen“. Just got back from GDC. Had a great time showcasing the hard work we’ve been up to at SEED. In case you missed it, we did two presentations on real-time raytracing: DirectX Raytracing Announcement (Microsoft) and Shiny Pixels and Beyond: Real-Time Raytracing at SEED (NVIDIA) In case you were at GDC and saw the presentation, you can skip directly