This is my attempt to replicate real-life oil paintings in a CG application. All the geometry is created inside Houdini using a custom sweep object, with controls for things like stroke width, bristle height, stroke smoothness and color mixing. This is paired with an auto-trace system which can read in images and generate stroke patterns that mimic the way an oil-painter sees islands of colour in
![Stroke-it! - Procedural Oil Painting in Houdini](https://cdn-ak-scissors.b.st-hatena.com/image/square/10b76152e2f861de8b53aa5c8e94d13806f78976/height=288;version=1;width=512/https%3A%2F%2Fstatic.fabrik.io%2Fp1n%2Fa59dbd59b5fde3e6.jpg%3Flossless%3D1%26w%3D1280%26h%3D1280%26fit%3Dmax%26s%3D752c9ac5792d8f8ae88aee2ab75319a5)