We use Blender and other free and open-source software for making free and paid tools as well as films.
Dr. Carol Christian, HST Outreach Project Scientist and 3D Astronomy@STScI Team Lead Dr. Carol Christian is an astrophysicist at the Space Telescope Science Institute in Baltimore, MD. Her position as the Hubble Space Telescope Outreach Project Scientist is to ensure that accurate scientific information is distributed through STScI's products for the media, educators and the general public. She ha
As Simon's comment alluded to, one major difference between hardware texture compression and other commonly used image compression is that the former does not use entropy coding. Entropy coding is the use of shorter bit-strings to represent commonly-occurring or repeating patterns in the source data—as seen in container formats like ZIP, many common image formats such as GIF, JPEG, and PNG, and al
I started this PBR texture scanner project to be able to feed a PBR engine with properly authored texture data. And because it just sounded like a fun project to work on 🙂 While talking with artists I found many struggle to get the PBR texture maps right since authoring those maps can be quite unintuitive. With this project my goal is to help artists to acquire proper PBR content for authoring th
We propose a new texture sampling approach that preserves crisp silhouette edges when magnifying during close-up viewing, and benefits from image pre-filtering when minifying for viewing at farther distances. During a pre-processing step, we extract curved silhouette edges from the underlying images. These edges are used to adjust the texture coordinates of the requested samples during magnificati
File this under things that people think is harder than it actually is. One thing I’ve got set up at home is the ability to use polarized light to split out the diffuse and specular components from real images. Artists spend lots of time looking at photo reference, but splitting the specular and diffuse really helps you understand a material. In the title image, the left is the diffuse light only,
Intel has extended Photoshop* to take advantage of the latest image compression methods (BCn/DXT) via plugin. The purpose of this plugin is to provide a tool for artists to access superior compression results at optimized compression speeds within Photoshop*. Project maintained by GameTechDev Hosted on GitHub Pages — Theme by mattgraham Pre-Compiled Binary Getting Started (Installation) Close Phot
Lately several presentations, white papers and blog posts have been written about deferred rendering techniques that do not store any texture data to the g-buffer. These techniques reduce the memory bandwidth usage by storing less data to the g-buffer and by only sampling the texture data for visible pixels. Overdraw cost is minimized, resulting in less fluctuating frame rate. All of these techniq
Empowering Artists to be more creative and efficient All you need to texture characters and creatures Get BlockBuster Quality! Experience the same textures that industry leaders use to achieve stunning VFX results faster. Our high-quality textures are now available to everyone, so you can effortlessly create and bring your vision to life. Our goal is to empower your creativity and simplify your wo
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