On September 30, 2022, we permanently turned off access to all Substance3d.com accounts (a.k.a. the Substance account). With this change, you no longer have access to content hosted on the Substance 3D website. Substance 3D subscriptions and software can now be purchased and managed via your Adobe Account I purchased my software licenses on Steam and didn’t have a Substance account. Am I impacted
A blog about technical art, particularly Maya, Python, and Unity. With lots of obscurantist references The blog has been retired - it's up for legacy reasons, but these days I'm blogging at blog.theodox.com. All of the content from this site has been replicated there, and that's where all of the new content will be posted. The new feed is here . I'm experimenting with crossposting from the live si
It is a long established fact that a reader will be distracted by the readable content of a page when looking at its layout. The point of using Lorem Ipsum is that it has a more-or-less normal distribution of letters, as opposed to using 'Content here, content here', making it look like readable English. Many desktop publishing packages and web page editors now use Lorem Ipsum as their default mod
A “right from the source” blog for plug-in developers working with Autodesk Maya, Autodesk MotionBuilder and Autodesk FBX. Many of Maya's C++ API methods require that one or more of their parameters be passed as pointers or references. Their return values, too, can be pointers or references. In Python parameters of class types are passed by reference but parameters of simple types, like integers a
A “right from the source” blog for plug-in developers working with Autodesk Maya, Autodesk MotionBuilder and Autodesk FBX. For those of you who are already on the Maya Feedback Community forum (beta forum), it is probably not really new. But for all others, this is quite a big change - Maya will get a native .NET API for its Windows platform version. So I am proud to announce the Maya .NET API her
https://main--cc--adobecom.aem.live/cc-shared/assets/img/product-icons/svg/substance-64.svg | Substance 3D {{adobe-substance-3d}} Paint realistic textures like a pro. Craft stunning, customizable materials and apply them seamlessly to your 3D creations. Start with professional-quality assets or create your own. Plans start at PRICE - M2M - Substance 3D Collection{{small-tax-incl-label}}. View plan
Creating Custom Locator with Maya's Python API (English Translation) Par Narann le vendredi, 12 février 2010, 22:36 - Script et code - Lien permanent api cpp en maya mel opengl python script translation This post is a english translation of this post. I'd wrote it after post this on CGTalk. Great thanks to Daisy C. Lyle. She translate all the french version to english and make a great work! She sa
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