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Here is the executive summary: we built a rendering system that Cluster culls and filters triangles for different views like main view, shadow view, reflection view, GI view etc. at the same time The optimized triangles are used to fill a screen-space Visibility Buffer or more Visibility Buffers for more views We then render lights, shadows, bounce lights with the optimized geometry based on visib
Leading industry experts and researchers discuss the top unsolved problems in real-time rendering, why current solutions don’t work in-practice, the desired ideal solution, and the problems that need to be solved to work toward that ideal. This year’s course explores the issues in geometry representation for real-time rendering and integration with asset pipelines, transparency and volumetrics con
次世代ゲーム機のグラフィックスはどうなる? CEDEC 2012 ゲーム開発マニアックス〜グラフィックス編 ライター:米田 聡 トライゼット 西川善司氏 2012年8月20日から開催されていた日本最大のゲーム開発者会議「CEDEC 2012」では,一般セッションに交じって,各分野の専門家を集めたパネルディスカッションも開催されていた。CEDEC恒例となりつつある西川善司氏の司会によるパネルディスカッション「ゲーム開発マニアックス」は,昨年に引き続き「物理シミュレーション編」と「グラフィックス編」の2回に分けて行われたが,本稿では最終日に行われたグラフィックス編の模様をレポートしてみたい。 今回のお題はズバリ“次世代ゲーム機を見据えたグラフィックス”である。Windowsでは,DirectX 11を利用したさまざまなグラフィックスの技術が開発され,その一部はゲームでも利用が始まっている。そろ
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View the synthwave demo I’ve just released version 4.0 of simplex-noise.js. Based on user feedback the new version supports tree shaking and cleans up the API a bit. As a nice little bonus, it’s also about 20% - 30% faster. It also removes the bundled PRNG to focus the library down to one thing - providing smooth noise in multiple dimensions. The API Change The following bit of code should illustr
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I got my Ph. D from the Department of Computer Science of National Tsing-Hua University, Taiwan. My research interests include: animation synthesis, animation summarization, and motion retrieval. My Web Changelog Paper Collection / Resources Open Access to ACM SIGGRAPH-Sponsored Content: For both SIGGRAPH and SIGGRAPH Asia, conference content is freely accessible in the ACM Digital Library for a o
Scaleform provides leading edge user interface technology through Scaleform GFx as well as scalable vector graphics playback through Scaleform GFx and Scaleform VGx.Scaleform GFx is a light-weight high-performance rich media vector graphics and user interface (UI) engine. GFx combines the scalability and development ease of proven visual authoring tools, such as the Adobe Flash® Studio, with the
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