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CRYENGINE This repository houses the source code for CRYENGINE. Instructions on getting started with git can be found here, along with details on working with launcher projects and git source code. Building In order to compile, you will need to install: A Visual Studio 2015, 2017 or 2019 FBX SDK (2016.1) Steps: Download the SDKs zip from the releases page. Extract the SDKs zip to Code/SDKs Copy C:
Intel has extended Photoshop* to take advantage of the latest image compression methods (BCn/DXT) via plugin. The purpose of this plugin is to provide a tool for artists to access superior compression results at optimized compression speeds within Photoshop*. Project maintained by GameTechDev Hosted on GitHub Pages — Theme by mattgraham Pre-Compiled Binary Getting Started (Installation) Close Phot
NVIDIA GameWorks Increases the Pace of Innovation in Unreal Engine 4 Games NVIDIA has made it easier than ever for game developers to add leading-edge technologies to their Unreal Engine 4 (UE4) games by providing custom UE4 branches for NVIDIA GameWorks technologies on GitHub. We created GameWorks to advance gaming at a rapid pace by extending the state of the art in graphics technologies. Develo
Modeling digital twins of factories, cities, or entire worlds involves complex simulations that must accurately replicate the physical behavior of objects and systems, which are foundational in building generative physical AI for powering the next generation of autonomous systems. NVIDIA PhysX® is a scalable, multi-physics SDK for simulating and modeling physics in Robotics, Autonomous Vehicles, a
OpenEmu is about to change the world of video game emulation. One console at a time... For the first time, the 'It just works' philosophy now extends to open source video game emulation on the Mac. With OpenEmu, it is extremely easy to add, browse, organize and with a compatible gamepad, play those favorite games (ROMs) you already own. Download Now v{{ details.version }} Experimental Press Pack F
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