The engine has been upgraded to provide industrial grade simulation quality at game simulation performance. In addition, the PhysX SDK has gone open source! It is available under the simple 3-Clause BSD license. With access to the source code, developers can debug, customize and extend the PhysX SDK as they see fit. New features: Temporal Gauss-Seidel Solver (TGS), which makes machinery, character
https://developer.nvidia.com/cataclysm-flip-solver-gpu-particles The Cataclysm Liquid Solver can simulate more than a million liquid particles in real time. It uses a custom FLIP based GPU solver at its core, implemented using DX compute shaders. The custom solver is combined with Unreal Engine 4's GPU Particles with Distance Field Collisions to allow artists to flood environments with physical
Modeling digital twins of factories, cities, or entire worlds involves complex simulations that must accurately replicate the physical behavior of objects and systems, which are foundational in building generative physical AI for powering the next generation of autonomous systems. NVIDIA PhysX® is a scalable, multi-physics SDK for simulating and modeling physics in Robotics, Autonomous Vehicles, a
Advanced Bricks modifier. Allows to fragment geometry into bricks and provides wide variety of options to control bricks layout. READ MORE
Please, follow to the new RayFire Tool website. www.RayFireStudios.com
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