Amy Jo KimI help entrepreneurs worldwide build engagement from the ground up & find product/market fit with Game Thinking at Shufflebrain Inc.
In the decade-ish since the second coming of social media, global democracy has been severely impaired by the spread of fake news. I believe that using gamification techniques could substantially retard this phenomenon and reset the balance. N.B. I’m using “fake news” to refer to things which are actually fake, not things that are true but a certain someone (et al) doesn’t like to hear. The Fake N
リリース、障害情報などのサービスのお知らせ
最新の人気エントリーの配信
j次のブックマーク
k前のブックマーク
lあとで読む
eコメント一覧を開く
oページを開く