This article was written by Rodrigo Monteiro and originally published on his own blog at Higher-Order Fun and reprinted on our site (thanks to Rodrigo) in order to provide everyone with this great resource. Having previously been disappointed by the information available on the topic, this is my attempt at categorizing different ways to implement 2D platform games, list their strengths and weaknes
![The Guide to Implementing 2D Platformers](https://cdn-ak-scissors.b.st-hatena.com/image/square/821cad02727b1120049f43901a3eeb4836287487/height=288;version=1;width=512/https%3A%2F%2Fuploads.gamedev.net%2F123a959e92904bf1a145e752b80ec755.png)