Monday, April 20, 2009 OpenGL ES From the Ground Up, Part 2: A Look at Simple Drawing Okay, there's still a lot of theory to talk about, but before we spend too much time getting bogged down in complex math or difficult concepts, let's get our feet wet with some very basic drawing in OpenGL ES. If you haven't already done so, grab a copy of my Empty OpenGL Xcode project template. We'll use this te