Cylinder Collision Reddy Sambavaram 9/07/2007 Cylinder Collision PART 1: collision algorithms. PART 2: What did it mean to add a new collision primitive to the engine and tools? What had to change? What was the process? PART 1: Primitives/Collision types • Primitives: – Sphere – Capsule – OOBB – Tri mesh skinned and not skinned – Cylinder Part 1: Misc notes • Started as game-play/design request t
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