three.js meet the Medic, Sniper, Engineer, Heavy and Scout - Team Fortress 2 models by Valve from Source SDK
xg - physically-based rendering + physics simulation + Garry's Mod atomic map by bigwig - using ammo.js physics, boxter by david diaz, wrangler by robert maillart, zil by kama, skybox by humus control car with arrows / WASD, press space for brake, select car with 1, 2, 3, press B, N, M to reset cars press L to change lighting, P to toggle depth-of-field effect, O to change camera
Skip to instructions and examples if you want to see CSS custom filters in action. Skip to step-by-step explanation if you want to see how to create your own CSS filter effect. Introduction CSS custom filters (formerly known as CSS shaders) are a new browser feature for applying user-created visual effects to elements of HTML document. Custom filters are a part of Filter Effects 1.0 specification.
three.js - morphtargets - MD2 character by Brian Collins - converted by @oosmoxiecode's MD2 converter
X Check example molecules. Import PDB/SDF/MOL files. Export to PNG image. Drag widgets around. Drag molecule to rotate. Mouse wheel to zoom. Toggle automatic rotation around X,Y,Z axis. Try different rendering options. Warning: complex molecules are very slow, your browser may freeze occasionally if you enable autorotation. Like this? Check other demos on my site Follow me on Twitter Feedback
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