Recently I wanted to use volumetric lighting for a sketch in three.js. In the past I have used Thibaut Despoulain’s (WebGL) Volumetric Light Approximation in Three.js with some updates to get it running in the latest version of three. This time I wanted to dig in and try an implementation directly from the original source, Kenny Mitchell’s Volumetric Light Scattering as a Post-Process in GPU Gems