Speaking at a panel during the WTIA TechNW conference, Valve CEO Gabe Newell had some interesting things to say about his expectations for the console business. Quoting: "The living room is the domain of the consoles, and its ability to exist independently from the other platforms is gone, Newell said. Newell expects Apple to disrupt the living room platform with a new product that will challenge
Posted by Soulskill on Friday December 10, 2010 @04:26AM from the sorry-about-your-luck dept. Frank Gibeau, label president for EA Games, recently spoke with Develop about the publisher's long term development strategy. Gibeau thinks developing major games without multiplayer modes is a passing fad: "...it’s not only about multiplayer, it’s about being connected. I firmly believe that the way the
Posted by Soulskill on Friday May 07, 2010 @04:05PM from the as-long-as-we-don't-have-to-blow-on-the-contacts dept. sk8pmp writes "With the cost of solid state memory going down, will we see the return of the game cartridge? Or will digital distribution reign supreme and transition our entertainment into the cloud? This editorial explores the beginnings of the cartridge vs. disc battle of the '90s
Posted by kdawson on Friday April 09, 2010 @12:25PM from the easy-for-you-to-say dept. Catullus writes "Following in the footsteps of Tetris and Minesweeper, the simple yet addictive multiplatform game Flood-It is the latest puzzle to be proven to be hard — NP-hard, to be exact. This means that there's no way to write an efficient program to beat the game, unless P=NP. This research by computer sc
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