// Unity 4.6 まで Debug.Log( string.Format( "Id: {0}", 25 ) ); Debug.LogWarning( string.Format( "Id: {0}", 25 ) ); Debug.LogError( string.Format( "Id: {0}", 25 ) ); Debug.Log( string.Format( "Id: {0}", 25 ), this ); Debug.LogWarning( string.Format( "Id: {0}", 25 ), this ); Debug.LogError( string.Format( "Id: {0}", 25 ), this ); // Unity 5 から Debug.LogFormat( "Id: {0}", 25 ); Debug.LogWarningFormat(