Create Fractal Noise in three dimensions! Very useful for integrating noise in 3D composites. It reacts to After Effects comp cameras and lights.
![Fractal Noise 3D](https://cdn-ak-scissors.b.st-hatena.com/image/square/5a5e66366e55a67559dfa8d8828dd0cfd5d544d4/height=288;version=1;width=512/https%3A%2F%2Faescripts.com%2Fmedia%2Fcatalog%2Fproduct%2Fcache%2F1%2Fimage%2F800x%2F17f82f742ffe127f42dca9de82fb58b1%2Ff%2Fr%2Ffractal-noise-3d_2.jpg)
Use pt_TextEdit to search for and edit text layers in your AE project, create your own style presets and apply them to multiple layers at the click of a button. Also available as part of the Search And Edit Bundle. HOW TO USE: SEARCH: Click Search to show all text layers, or use the options to find specific layers. For example, search for layers containing Bold in the font name. Or put tags in the
How to use: 1. Drop a panoramic image into your main comp and select it. A test image is included with the script. 2. Choose from the following options: Panorama Angle: Set to the field of view captured in your panoramic image. Number Of Sides: More sides means a smoother cylinder but longer render times. A value between 10-20 should be fine. Side Overlap: The sides overlap outside the cylinder to
If you apply particular on a layer, you will see that the particles are 3D-aware if you have a camera. But if you have layers in your 3D space, the particles won't intersect with them. Particles are always "in front of" the 3D layers that are below the particules layer in the layer stack. Particular has a visibility option, where you can set a range where your particles are visible or not, let's s
With the 8.0.2 update After Effects introduced 2 very important but not very well publicized or easy to modify preferences that are crucial to proper throttling of AE, so I updated Throttle to include these prefs to make them easy to access and modify. Secondly i removed the purge option since I learned that there is a keyboard shortcut for Purge: Ctrl-Alt-/ (on number pad) or Cmd-Option-/ on ma
Alex said on February 7th, 2008 at 4:16 pm Very useful script. It helped me with a roto job that had a lot of duplicate frames and made my life much easier Thanks Lloyd! Alex glennser said on April 8th, 2008 at 4:03 pm Wow, I don’t believe this, I just had a job where I’d rendered 23.98 comps to 29.97 duplicating frames instead of putting pulldown in it (part of the project was built at 29.97 nati
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