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When building mobile applications, it's vital to test them on real devices prior to releasing them to users. This page covers what you need to know, including the types of devices that you can use, and how to set one up for developing and debugging. Available Devices Here are some options for obtaining devices capable of testing your applications. Consumer devices It's likely that one of your loca
This document primarily covers micro-optimizations that can improve overall app performance when combined, but it's unlikely that these changes will result in dramatic performance effects. Choosing the right algorithms and data structures should always be your priority, but is outside the scope of this document. You should use the tips in this document as general coding practices that you can inco
The file containing the source code shown below is located in the corresponding directory in <sdk>/platforms/android-<version>/samples/... /* * Copyright (C) 2008 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/li
When building mobile applications, it's vital to test them on real devices prior to releasing them to users. This page covers what you need to know, including the types of devices that you can use, and how to set one up for developing and debugging. Available Devices While developers can use regular consumer devices purchased at retail to test and use their apps, some developers may choose not to
For more information on this SDK release, read the Release Notes. SDK Contents Development tools The SDK includes a full set of tools for developing and debugging application code and designing an application UI. You can read about the tools in the Dev Guide and access them in the <sdk>/tools/ directory. The tools package in this SDK includes updates from those provided in the previous SDK. The
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