Now that Renderscript Compute supposedly works on GPUs, here are some points to ponder about this strange “compute” API 1. In OpenCL or CUDA, you specify a thread grid to launch a kernel. In Renderscript, there is no concept of a thread grid. Instead, you specify input and/or output arrays and each “thread” processes one output item. It reminds me of the limitations of the very old GPGPU technolo