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Merry Christmas 2021 Almost forgot my yearly blogpost. This year I have mostly tried to continue develop and learn Unreal Engine. Have been some work related to that and then also some webgl web dev. Easiest to follow me on YouTube or Twitter for somewhat more frequent updates. In the spring I also started working on a portfolio site, it was almost finished at least, view it here. Have a great Chr
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I’m embarking on a new series of posts about coding color. And I’m pretty excited about this one. Color is Complicated … in which I attempt to overwhelm the reader by listing out everything you could possibly write about color. Feel free to skip. Color is a complex subject to write about, because there are so many ways to approach it. What even is color? We generally experience color as a property
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最近、いくつかの Flash ブログで FIVe3D が取り上げられていたので、自分も触ってみた。バージョンは v2.1。確かにこれは簡単だ。クラス数も少ないし、クラス名が ActionScript のものと似てるので直感的。Sprite3D クラスの graphics プロパティで Graphics3D オブジェクトが取得できて、 beginFill() とか drawCircle() で図が描ける。座標空間は 3D。(参考:FIVe3D 3D空間に描画 | moriBlog)ってことで、Bitmap3D クラスを使って Keynote 風な Cube トランジッションを作ってみた。ソースの考え方は unic8 Studios - Flex Cube - 3D OSX look と同じ。ただ、FIVe3D は奥行きを一切考えてくれないところに注意が必要。単に座標変換するだけのライブラリな
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