Update: If you need help, have comments or want to contribute to the ongoing effort please visit the JFXtras GitHub site and file an issue Collection/Map Binding In Part I and Part II of the JavaFX POJO bindings I introduced possible mechanisms for binding JavaFX control properties to POJOs without having to create all the boilerplate code for the fields of your POJOs. It offered a way to bind POJ
Update: If you need help, have comments or want to contribute to the ongoing effort please visit the JFXtras GitHub site and file an issue UPDATE: SEE PART III The Ties That Bind In Part I of the JavaFX POJO bindings I discussed possible solutions to binding JavaFX control properties to POJOs (with automatic POJO property creation). There were huge flaws in the methodology behind my first attempt
JavaFX はアニメーションを簡単に書けるのですが、いざやってみるとどうやって書けばいいか分からないことも多々あります。意外に多いのが、複数のアニメーションを組み合わせること。 複数のアニメーションを同時に行うのであれば ParallelTransition クラス、1 つ 1 つシーケンシャルに行いたいのであれば SequentialTransition クラスを使うことができます。 ところが、全部同時とか、シーケンシャルというのは少なくて、下の絵のように個々のアニメーションがばらばらなことが多いわけです。 こういう場合も、SequentialTransition クラスと ParallelTransition クラスを組み合わせれば書けないことはないのですが、それなりにめんどうです。 じゃあ、どうすればいいかというとメインの時間軸を設定しておいて、そこに各アニメーションをくっつけてい
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FX Experience Has Gone Read-Only I've been maintaining FX Experience for a really long time now, and I love hearing from people who enjoy my weekly links roundup. One thing I've noticed recently is that maintaining two sites (FX Experience and JonathanGiles.net) takes more time than ideal, and splits the audience up. Therefore, FX Experience will become read-only for new blog posts, but weekly pos
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FX Experience Has Gone Read-Only I've been maintaining FX Experience for a really long time now, and I love hearing from people who enjoy my weekly links roundup. One thing I've noticed recently is that maintaining two sites (FX Experience and JonathanGiles.net) takes more time than ideal, and splits the audience up. Therefore, FX Experience will become read-only for new blog posts, but weekly pos
JavaFX2.0 Beta is out. We’ve taken advantage of the language shift to extensively remodel the layout APIs based on a year’s worth of tire-kicking. This article (the first in a series) will introduce you to the basics. In marrying the GUI to a scene-graph, each graphical element is represented by a stateful object rather than drawn inside a clipped rectangle, and this makes layout more complic
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