In Actionscript 3, there is currently no way to play an MP3 directly off a ByteArray due to the lack of a Sound.loadBytes() method. SWF and image files (JPEG, GIF and PNG) can be loaded and used without further ado by Loader.loadBytes, and raw sound data can be played back via the Sound object’s SampleDataEvent. Things get tricky though when you have an MP3 in a ByteArray that you want to play bac