WiiFlash Ribbons uses the mouse, or if connected, the pitch- and roll- data of a Wiimote as input for this little Papervision3D experiment. The source code is based on Ribbons3D by Felix Turner and Line 2.0 by Mark Barcinski. Click here to have a look at the result (use your mouse, or, if running the newest WiiFlashServer, your Wiimote as input device). You can also download Wiimote Demo Ribbons.z