Overview For questions, comments, or concerns not addressed below, feel free to join and email the VoltAir discussion group, or dicuss online using #VoltAir (e.g. on StackOverflow or Twitter). What is VoltAir? How do I get started using VoltAir? Where can I find documentation on the VoltAir source code? How do I contribute to the VoltAir project? Why was VoltAir developed? Is VoltAir still being d
Gosu is a 2D game development library for Ruby and C++. It’s available for macOS, Windows, Linux, and iOS. Gosu is focused, lightweight and has few dependencies (mostly SDL 2). It provides: a window and a main loop 2D graphics and text, powered by OpenGL or OpenGL ES sounds and music keyboard, mouse, and gamepad input Gosu is mostly used to teach or learn Ruby or in short game development competit
Elegant Your scene graph is a hierarchy of containers. Updates and drawing operations are dispatched separately. Draws are opt-in; add compute-only renderable for AI, special effects, etc. Powerful Level Design melonJS integrates the popular Tiled map format, allowing designers easily create levels using the Tiled map editor, and to focus on the game features itself. Features A fresh and lightweig
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