using UnityEngine; #if UNITY_EDITOR using UnityEditor; [CustomEditor(typeof(Box))] public class BoxEditor : Editor { //グリッドの幅 public const float GRID = 0.32f; void OnSceneGUI() { Box box = target as Box; //グリッドの色 Color color = Color.cyan * 0.7f; //グリッドの中心座標 Vector3 orig = Vector3.zero; const int num = 10; const float size = GRID * num; //グリッド描画 for (int x = - num; x <= num; x++) { Vector3 pos = or
