fragmentbuffer fragmentbuffer programming, games, graphics, etc. Performance is everybody’s responsibility, no matter what your role. When it comes to the GPU, 3D programmers have a lot of control over performance; we can optimize shaders, trade image quality for performance, use smarter rendering techniques… we have plenty of tricks up our sleeves. But there’s one thing we don’t have direct contr
![GPU Performance for Game Artists](https://cdn-ak-scissors.b.st-hatena.com/image/square/ec45800ae7c658dc9025e2a614ba05254ca9cc09/height=288;version=1;width=512/http%3A%2F%2Fwww.fragmentbuffer.com%2F%2Fimages%2Fposts%2FNvidia-GP104-GPU-4-GTX1070.jpg)