Mixed Lighting Bake only indirect light. Mix baked and realtime shadows. Deal with code changes and bugs. Support subtractive lighting. This is part 17 of a tutorial series about rendering. Last time, we added support for static lighting via lightmaps. Now we follow up with combining features of both baked and realtime lighting. This tutorial was made with Unity 5.6.0. Mixing baked and realtime li
In this tutorial we'll create a simple grid of vertices and triangles. This tutorial assumes that you are familiar with the basics of Unity scripting. See Clock for these basics. Constructing a Fractal provides an introduction to coroutines. This tutorial has been made for Unity 5.0.1 and up. Beneath complex appearance lies simple geometry. Rendering Things If you want to visualize something in Un
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