Hello! I’ve been searching for the past few hours on how to sync rigidbodies across the network using Photon Unity Networking. This is my code: using UnityEngine; using System.Collections; public class BallSynchronize : Photon.MonoBehaviour { Vector3 realPosition = Vector3.zero; Quaternion realRotation = Quaternion.identity; Vector3 realPosition1 = Vector3.zero; Vector3 realVelocity1 = Vector3.zer