// Create a physics world, where bodies and constraints live var world = new p2.World({ gravity:[0, -9.82] }); // Create an empty dynamic body var circleBody = new p2.Body({ mass: 5, position: [0, 10] }); // Add a circle shape to the body var circleShape = new p2.Circle({ radius: 1 }); circleBody.addShape(circleShape); // ...and add the body to the world. // If we don't add it to the world, it won

