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Now that ES6 has a finalized module definition (Right now still in draft phase), I’ve gone through and found some of the things that stick out to me as ‘need to knows’. It’s helpful to keep these few things in mind when working with the new module syntax. ES6 modules export bindings, not values. Exporting any primitive will be a ‘live’ value that can and will be changed by the imported module. T
Published 17 Jan, 2015 under Release Notes ESLint 0.12.0 released We just pushed ESLint 0.12.0, which is a minor release upgrade. This release includes new features and bug fixes. Highlights This is a summary of the major changes you need to know about for this version of ESLint. Partial ECMAScript 6 support 0.12.0 introduces support for several ECMAScript 6 features, including: let and const Regu
Despite their name, template strings in ECMAScript 6 (ES6) are more like a different kind of function call than a mechanism for defining templates. This blog post explains how you can still use them for HTML templating. It is based on an idea by Claus Reinke. If you are not familiar with ES6 template strings, you may want to consult [1] before reading on. Defining and using a template # You defin
この記事はECMAScript 2015の事始めとして、ライブラリをECMAScript 2015で書いて公開するというところから始めるのがいいのではという内容です。 ECMAScript 2015(ES2015)はES6とも呼ばれていてどちらも同じものを指しますが、この記事ではES2015に統一します。 ECMAScriptのバージョンについては次のページを参照してください。 ECMAScript · JavaScriptの入門書 #jsprimer 2018-12-27: 追記 textlint/textlint-rule-helperのmasterはTypeScriptの実装へ変換されています。 Babelの実装はhttps://github.com/textlint/textlint-rule-helper/tree/2.0.1から参照できます Babel から TypeScrip
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In the last few days of 2014, I resurrected my long-neglected GIF-beatmatching project DJGif to throw a New Year’s party on my rooftop: Ʌbelard playing his first set of 2015 A DJ using Ableton Live, a huge bundle of MaxMSP emitting a UDP stream of beat information (courtesy of the immensely pro Cade), a UDP ➝ WebSockets server, and DJGif pulling hundreds of GIFs off various Tumblrs to beatmatch <x
Check out my book (free online): “Exploring ES6”. Updated version of this blog post: chapter “Maps and Sets”. Among others, the following four data structures are new in ECMAScript 6: Map, WeakMap, Set and WeakSet. This blog post explains how they work. Map # JavaScript has always had a very spartan standard library. Sorely missing was a data structure for mapping values to values. The best you c
Published 30 Dec, 2014 under Release Notes ESLint 0.11.0 released We just pushed ESLint 0.11.0, which is a minor release upgrade. This release includes new features, bug fixes, and a parser switch. Highlights This is a summary of the major changes you need to know about for this version of ESLint. New parser 0.11.0 is the first version of ESLint to run on our own parser, Espree. Espree is currentl
TODO: Mention early what their main purpose is, what they are good for. Symbols are a new primitive type in ECMAScript 6 [1]. This blog post explains how they work. A new primitive type # ECMAScript 6 introduces a new primitive type: symbols. They are tokens that serve as unique IDs. You create symbols via the factory function Symbol() (which is loosely similar to String returning strings if call
This document defines an interface for an abstract syntax tree that can be used to represent the structure of an ECMAScript program. The interface is intended to be able to represent any structurally valid ECMAScript program (according to the latest version of ECMA-262) while minimising the number of invalid programs that may be represented. This specification is defined using the Web IDL standard
This blog post is outdated. Please read chapter “New OOP features besides classes” in “Exploring ES6”. Classes [1] are the major new OOP feature in ECMAScript 6 [2]. However, it also includes new features for object literals and new utility methods in Object. This blog post describes them. New features of object literals # Method definitions # In ECMAScript 5, methods are properties whose values
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