技術を活かし、新しい価値を創造する DeNAのエンジニアは、想像を超えるDelightを届けるために何ができるかを考え、技術力と発想力で新しい価値を生み出しています。 多様な専門性を持ったエンジニアが切磋琢磨し、互いに刺激し合える環境や制度がさらなる成長へとつなげます。
rot.js: ROguelike Toolkit in JavaScript ############### ##### #.............# #...# #.............# #...# - GitHub #.............# #.?.# - Download | npm ############################.............# #...# - Interactive manual #======.....+............../.............# #+### - Autogenerated documentation #====.......##########.#####.............# #.# - Tutorial #===........# #.# ####/########## #.# -
Today we’re going to look at an alternative to the CANVAS tag which works great for HTML5 games. The best part? It is easy to implement, and works everywhere! Though canvas is what people think of first when considering ways to render game sprites using HTML5, it is notoriously slow on older mobile devices, obsolete browsers, and many game consoles. On some legacy hardware and software, there’s NO
Introduction, Motivation, and Goals My name is Burak Kanber. I started programming in 1999 and built my first MMORPG in Perl in 2001. Years later I attended the prestigious (and tuition-free) Cooper Union, where I studied automotive and sustainable engineering. I earned my master’s in engineering simulating physics in the powertrain of hybrid cars. I’m presently an entrepreneur and the co-founder/
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