Computer Graphics Forum, Vol. 31(2), EUROGRAPHICS 2012
Computer Graphics Forum, Vol. 31(2), EUROGRAPHICS 2012
Abstract For more than a decade, Supersample Anti-Aliasing (SSAA) and Multisample Anti-Aliasing (MSAA) have been the gold standard antialiasing solution in games. However, these techniques are not well suited for deferred shading or fixed environments like the current generation of consoles. In the last years, Industry and Academia have begun to explore alternative approaches, where anti-aliasing
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