Description This is a script to let you easily use any of the three screen capture methods (Application.CaptureScreenshot, Texture2D.ReadPixels, or RenderTextures) to obtain a game screenshot. If you're simply saving the image to file, you can also choose to have the screen capture happen asynchronously, which reduces game lag. Usage Just attach this script to an empty game object, and call the sc
Terms of Use This code is provided for all to use on one condition: that the notice at the top of each script is kept intact and unmodified, and that if you make any improvements to the code, that you share them with the Unity community so everyone can benefit from them (please post to this thread). This revision has not yet been thoroughly tested for stability, but the code is pretty simple and i
CharacterController CharacterMotor - C# port of the official standard asset script (Unity 3/4.x). FPSWalkerEnhanced - Enhanced version of the official FPSWalker standard asset script with many added features. SimpleTankController - Emulates simple tank like movement. ClickCharacterController - Moves the character to the cursor position on click. TapMoveDragLook - Mobile touch-based character contr
Description Provides a way to save and load arrays of various types from PlayerPrefs, plus Vector2, Vector3, Quaternion, and Color. Also integrates boolean saving from BoolPrefs, with a bit of spiffing up. ArrayPrefs2 supersedes the original ArrayPrefs because it's generally faster, more robust, and usually takes less space when saving. (Except string arrays, but they're still more robust anyway.)
End of support for UnityScript Starting with Unity 2018.2, support for UnityScript (Unity's version of JavaScript) has ended. C# is now the only supported language going forward. You can learn more about the reasons for this change here. There is an official UnityScript-to-C# Automatic Conversion tool to help those wanting to transition their UnityScript projects over to C#. Note: This page attemp
Ragdolls make the game significantly slower. Give the player the option to use ragdolls or not. Skinned Mesh Renderer: Set Quality to 1 Bone Uncheck Skin Normals Set iPhone Script Call Optimization to “Fast but no Exceptions”. Naturally, set it to “Slow and Safe” during debug. Don’t play new compressed music at the middle of the game, it freezes the game for a short duration. Play it at scene init
IMPORTANT: due to the volume of spam accounts that have been bypassing the (simple) barrier question, we now require that all new accounts are approved by an administrator. At the time of writing (2012-11-28) we're still setting up procedures to deal with this, so please bear with us if your account creation request isn't handled in a timely manner. Please drop by the #unity3d IRC channel or Unity
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