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Design patterns are solutions to software design problems you find again and again in real-world application development. Patterns are about reusable designs and interactions of objects. The 23 Gang of Four (GoF) patterns are generally considered the foundation for all other patterns. They are categorized in three groups: Creational, Structural, and Behavioral (for a complete list see below). This
This structural code demonstrates the Mediator pattern facilitating loosely coupled communication between different objects and object types. The mediator is a central hub through which all interaction must take place. using System; namespace Mediator.Structural { /// <summary> /// Mediator Design Pattern /// </summary> public class Program { public static void Main(string[] args) { ConcreteMediat
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