After a long journey, my team at Microsoft shipped our real-time Face Tracking technology as face API in Kinect For Windows 1.5 in 2012! I worked on the 2D & 3D face tracking technology (starting from the times when it was part of Avatar Kinect) and so I’d like to describe its capabilities and limitations in this post. For more information, see my paper “Real-time 3D face tracking based on active
![Face Tracking in Kinect For Windows 1.5](https://cdn-ak-scissors.b.st-hatena.com/image/square/078f17dfa3d99aa50fffa76b698212729185f0a2/height=288;version=1;width=512/https%3A%2F%2Fnsmoly.files.wordpress.com%2F2012%2F05%2Ffacetech.jpg)