After a long journey, my team at Microsoft shipped our real-time Face Tracking technology as face API in Kinect For Windows 1.5 in 2012! I worked on the 2D & 3D face tracking technology (starting from the times when it was part of Avatar Kinect) and so I’d like to describe its capabilities and limitations in this post. For more information, see my paper “Real-time 3D face tracking based on active
リリース、障害情報などのサービスのお知らせ
最新の人気エントリーの配信
処理を実行中です
j次のブックマーク
k前のブックマーク
lあとで読む
eコメント一覧を開く
oページを開く