NVIDIA and LlamaIndex Developer Contest Join global innovators in developing large language model applications with NVIDIA and LLamaIndex technologies for a chance to win exciting prizes. Explore More
What is OpenACC? The OpenACC Organization is dedicated to helping the research and developer community advance science by expanding their accelerated and parallel computing skills. We have 3 areas of focus: participating in computing ecosystem development, providing training and education on programming models, resources and tools, and developing the OpenACC specification. Learn More #pragma acc d
Order-Independent Transparency in DirectX11 Justin Hensley, Ph.D. | May 4, 2010 Senior Member Of Technical Staff Advanced Micro Devices, Inc. | Order-Independent Transparency | Beyond Programmable Shading CS448s2 Motivation Classical problem in computer graphics Correct rendering of semi-transparent geometry requires sorting Blending is an order dependent operation Back-to-Front: For src-alph
New year, new lifestyle. After nearly 9 years at Sony Computer Entertainment Europe across both R&D and World Wide Studios, I’m leaving for pastures new and exciting. This marks major a shift in career for me. By leaving SCEE I’ll effectively be leaving the games industry that I’ve worked in since leaving university in 2001, and instead doing something that probably makes perfect sense for a demo
シューティングって弾が何発出るくらいから弾幕シューティングって呼ばれるようになるんでしょうか?これってトリビアになりませんか? / というわけで、GPGPUでやってみました。
Overview Rendering realistic moving water is one of the key techniques that immerse the viewers into interactive graphics world including computer games. Physical simulations based on computational fluid dynamics (CFD) is useful for rendering the realistic behaviour of water. However, real-time fluid rendering has been one of the challenging tasks because of high computational cost of CFD. This re
Celebrating the physics of all that flows. Ask a question, submit a post idea or send an email. You can also follow FYFD on Twitter and YouTube. FYFD is written by Nicole Sharp, PhD. If you're a fan of FYFD and would like to help support the site and its outreach, please consider becoming a patron on Patreon or giving a donation through PayPal with the button below. Your support is much appreciate
Products Processors Graphics Adaptive SoCs & FPGAs Accelerators, SOMs, & SmartNICs Software, Tools, & Apps Servers</h6>\r\n<ul>\r\n<li><a href=\"https://www.amd.com/en/processors/epyc-server-cpu-family\">EPYC</a></li>\r\n</ul>\r\n"}}" id="text-d8c790a9ec" class="cmp-text"> Servers EPYC Business Systems</h6>\r\n<ul>\r\n<li><a href=\"https://www.amd.com/en/processors/laptop-processors-for-business\"
The OpenCL registry contains formatted specifications of the OpenCL API, OpenCL C programming language, OpenCL SPIR-V environment, and OpenCL extensions. The OpenCL registry also includes header files, links to reference pages, reference cards, and other related documentation. The asciidoctor source for the specifications in this registry is available in the OpenCL-Docs GitHub repository. This reg
OpenCL and the OpenCL logo are trademarks of Apple Inc. used by permission by the Khronos Group The Khronus Group develops and maintains the OpenCL standard. 1. Introduction This tutorial discusses the OpenCL implementation of a simple N-Body simulation. This algorithm is used frequently in demonstrations of computational performance and is an interesting algorithm for several reasons. First, the
Open Standard for Parallel Programming of Heterogeneous Systems OpenCL™ (Open Computing Language) is an open, royalty-free standard for cross-platform, parallel programming of diverse accelerators found in supercomputers, cloud servers, personal computers, mobile devices and embedded platforms. OpenCL greatly improves the speed and responsiveness of a wide spectrum of applications in numerous mark
分岐しない4要素のソート、GCC/Linux/x86,x86_64,arm版 こちらに、「分岐しないソート」という記事があります。短いので読んでいただくほうがよいと思いますが、文章&アセンブリ言語のコードの内容を要約すると、 4要素のソートは、頑張れば5回の比較と5回の交換でできるよ。さらに、交換を Pentium Pro で追加された命令であるCMOVcc(Conditional Move)で行うことにすれば、「cmp b, a して、 b < a のときだけ b と a をswap」という処理を分岐命令なしで行うことができるから速いよ。 となります。この、「4要素専用・VC++専用の分岐しないソート」を、いつものように(?) GCC向けに書き直してみました。こちら。 分岐しないN要素の odd-even mergesort、GCC/Linux/x86_64版 (x86_64のお勉強がて
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